Anyone with a video-gaming loved one certainly knows the aftermath that comes when a new game is released. The space that was once your living room suddenly resembles a cave-like dwelling. Or, more like, a nest filled with dirty laundry and fast food wrappers. And somewhere, buried deep within the wreckage is your loved one - with frazzled hair, bloodshot eyes and game controller in hand.
Perhaps no one quite understands this state of distress like a 28-year-old Siberian gamer from Krasnoyarsk. As a "victim" of emotional stress, the young gamer is suing the creators of Fallout 4 because the game was so addictive, and (he claims) cost him everything.
It began when the man saw an advertisement for Fallout 4 and purchased the game for his PC. The purchase was innocent, he claims. He planned to only play the game for a few hours over the span of a few days, but as he became more and more engrossed, he quickly realized there was no escape.
After three weeks of nearly constant game play, the repercussions of his actions finally took their toll. His employer was fed up with his lack of attendance and fired him. His wife grew tired of his isolated lifestyle and general lack of interest in socializing and left him. He couldn't eat or sleep, and before he knew it, his addiction to Fallout 4 had left him entirely alone.
As consolation, the man is now seeking 500,000 rubles (the equivalent of $7,000 U.S. dollars) for damages.
"If I knew that this game could have become so addictive, I would have become a lot more wary of it," he said in a statement. "I would not have bought it, or I would have left it until I was on holiday or until the New Year holidays."
Thus far, there have been no similar cases in Russia, so the verdict will serve as a new precedent moving forward. Surprisingly, there have been a few similar cases in the U.S., one of which awarded a Hawaiian man with a payout to cover his legal fees.
So, depending on how this case turns out, video game creators may have more reason to warn customers about the addictive tendencies of their products moving forward.